Every update that reached the championship, newest first — what changed on the stages, in the rover, and around the site. Each date is the day that change went live.
Replays play back your real steering, with selectable cameras
GameplayFixes
A replay now follows the wheel inputs recorded during the run instead of inferring them, so the car you watch drives the line you actually drove. You can switch cameras while it plays.
26 new Mission Log posts, with FAQs, bylines and share cards
Site
Driving guides, Mars science explainers and engineering write-ups on the tire model, the damage model and the netcode. Every post now carries a visible FAQ, a byline and its own share image.
Stage-count achievements only count stages you can drive
Fixes
Goals that ask you to finish every stage now measure against the stages that are open, not against stages still being charted, so they are completable.
The game ships on HIGH graphics, and AUTO is retired
Performance
Everyone starts on HIGH instead of being benchmarked into a preset at boot. Step down from the quality control in settings if you would rather have the frames — nothing demotes you silently.
Gate posts are solid and checkpoints count at the line
GameplayStagesFixes
Collision was rebuilt so the rover behaves like a real body on the real surface, and a checkpoint counts when you cross the line between its posts rather than when you near it.
The rover collides as an oriented body instead of a disc under its centre
The terrain the physics drives on is exactly the terrain you see
Gate posts are solid, and no longer bury the rover on contact
Leaderboard times were reset once for the new line detection
Race Control v2: a new site design, wordmark and share cards
Site
The website was rebuilt as an official artifact of the championship rather than a landing page — numbered documents, timing-sheet typography and cinematic Martian plates.
New wordmark, favicon and one share-image system across every page
Full-bleed hero panorama and cinematic band backdrops
Honest 404s, and pages that render without JavaScript
Link a Solana wallet and claim your leaderboard runs
SiteFixes
An optional wallet link lets you claim the runs you set, and the leaderboard now verifies submissions on the server. The game still needs no account to play.
Sign in with Solana from the pilot dossier — no email, no password, still optional
Times are validated server-side before they reach the board
A stable device id keeps only your best run per stage instead of every attempt
The website is the menu now, and /play starts driving
SiteGameplay
The game lost its menu screen. The site carries the mode launcher and everything around the driving, so opening the game puts you on a stage instead of in front of a list.
Mode launcher and practice stage picker in the landing hero, with Mission Control below
Garage, pilot dossier and leaderboards moved to the site, on the same saved profile
Stages without an authored route are hidden everywhere rather than advertised
Online multiplayer: invite rooms and a public lobby
MultiplayerPerformance
Up to 8 pilots race the same stage at once, seeing each other live. Create a private room and share the link, or join whoever is already racing in the public lobby.
A training course walks you through throttle, braking, looking around and landing jumps before you are timed on anything. Gears shift sequentially on A and Z.
Real Mars braking distances and flipped-chassis physics
GameplayFixes
The grip model was rebuilt around real Martian constants, so stopping takes roughly three times the distance it would on Earth — about 165 m from 100 km/h.
A longitudinal grip model with honest braking distances under 3.72 m/s gravity
A rover on its roof gets real contact physics: torque and scraping friction
Asymmetric landings rotate the body instead of freezing its attitude
A corrupted personal best no longer blocks new times from saving
Where the record begins: a rover on hand-sculpted Martian terrain, a deterministic physics simulation with fixed substeps and a per-wheel tire model, recorded runs you can replay bit for bit, and a leaderboard to put them on. Everything above is what happened next.