DOC 15 / SERVICE BULLETINS

Changelog

Every update that reached the championship, newest first — what changed on the stages, in the rover, and around the site. Each date is the day that change went live.

September 2026

Replays play back your real steering, with selectable cameras

GameplayFixes

A replay now follows the wheel inputs recorded during the run instead of inferring them, so the car you watch drives the line you actually drove. You can switch cameras while it plays.

How ghost racing works

Headlights light the road on dark stages again

FixesSite

Night and dusk runs keep their beam on the terrain ahead instead of losing it mid-corner.

  • Headlights aim at the road ahead through every stage state, including the countdown
  • Wide comparison tables in the Mission Log scroll inside their own box instead of stretching the page

26 new Mission Log posts, with FAQs, bylines and share cards

Site

Driving guides, Mars science explainers and engineering write-ups on the tire model, the damage model and the netcode. Every post now carries a visible FAQ, a byline and its own share image.

Read the Mission Log

Stage-count achievements only count stages you can drive

Fixes

Goals that ask you to finish every stage now measure against the stages that are open, not against stages still being charted, so they are completable.

Open your pilot dossier

August 2026

13 camera modes on C, including a free camera

Gameplay

Cycle chase, dash, hood and trackside views with C, ending in a free camera you can fly around the rover. The HUD names the mode as you switch.

The game ships on HIGH graphics, and AUTO is retired

Performance

Everyone starts on HIGH instead of being benchmarked into a preset at boot. Step down from the quality control in settings if you would rather have the frames — nothing demotes you silently.

Gate posts are solid and checkpoints count at the line

GameplayStagesFixes

Collision was rebuilt so the rover behaves like a real body on the real surface, and a checkpoint counts when you cross the line between its posts rather than when you near it.

  • The rover collides as an oriented body instead of a disc under its centre
  • The terrain the physics drives on is exactly the terrain you see
  • Gate posts are solid, and no longer bury the rover on contact
  • Leaderboard times were reset once for the new line detection
See the boards

Leaderboard stage chips switch boards

SiteFixes

The chips on the leaderboard open the board they name, each with its own shareable link, and they work with JavaScript switched off.

Open the leaderboard

Stage 3 "The Eight" opens and Stage 2 "Crosscut" is rebuilt

Stages

Two more rally stages join Stage 1 in the route book. Both are drivable, both have a survey sheet on the site, and both keep their own leaderboard.

Open the route book

Race Control v2: a new site design, wordmark and share cards

Site

The website was rebuilt as an official artifact of the championship rather than a landing page — numbered documents, timing-sheet typography and cinematic Martian plates.

  • New wordmark, favicon and one share-image system across every page
  • Full-bleed hero panorama and cinematic band backdrops
  • Honest 404s, and pages that render without JavaScript
  • Wallet status chip in the site header

Community stages, reverse and storm variants, featured week

StagesLevel editorGameplay

Stages you build can be published and played from a link, and every open stage gained two practice variants.

  • Publish a stage from the editor and share it; browse what others made on the community page
  • Reverse and storm variants of every open stage, each with its own leaderboard
  • A featured stage each week, the same pick for every pilot, worth a flat XP bonus
  • Season records that reset with the season
Browse community stages

Race the top three ghosts live, and export 30-second clips

Gameplay

Opt in and the fastest three runs on the board start alongside you as ghost cars, so the target is on the stage instead of in a table.

  • Opt-in rival field: the board leaders race beside you
  • Opt-in 30-second clip export from the results screen
  • A wind bed that follows the storm variant
  • Every submitted time is checked against its ghost before it reaches the board
Ghost racing explained

Level editor: undo and redo, drag gates, sculpt terrain

Level editor

The editor became a tool you can actually author a stage in, including reshaping the ground under the route.

  • Per-stage undo and redo
  • Drag gates and the spawn point; inserting a gate mid-route puts it in the right place
  • Raise, lower, smooth and flatten brushes for sculpting the base map
  • Ctrl+Enter tests from where you are standing, and leaves the driven line behind as a ghost
Open the editor guide

Casual, Standard and Sim assists, plus instant restart

Gameplay

Pick how much the car helps you, and restart a run the instant you know it is over.

  • Three assist presets, from Casual to Sim, with an Author medal tier above gold
  • R restarts immediately instead of sitting through the countdown
  • New pilots start on Stage 1, with the tutorial offered rather than forced
  • The tutorial hands you straight into your first scored run
Run the tutorial

Link a Solana wallet and claim your leaderboard runs

SiteFixes

An optional wallet link lets you claim the runs you set, and the leaderboard now verifies submissions on the server. The game still needs no account to play.

  • Sign in with Solana from the pilot dossier — no email, no password, still optional
  • Times are validated server-side before they reach the board
  • A stable device id keeps only your best run per stage instead of every attempt
  • A daily leaderboard summary posts to Discord
Link your wallet

Beat-my-ghost links, a daily share card and referrals

GameplaySite

Runs became shareable artifacts: send a link and whoever opens it races your exact ghost.

  • Share a run; the link drops your friend onto that stage against your ghost
  • A spoiler-free share card for the daily challenge
  • Referral links that pay both pilots a supply crate
  • Per-stage leaderboard pages, each with its own share card
Today's challenge

Faster loads: a 7 MB base map and WebP terrain textures

PerformanceSite

The first load got dramatically lighter, and the game stopped depending on third-party CDNs to start at all.

  • Base heightmap cut from 43 MB to 7 MB; terrain textures from about 15 MB to 5 MB
  • The 3D engine and database client are served from this domain, not a CDN
  • A branded boot splash instead of a black canvas, with self-hosted fonts
  • Touch targets sized for thumbs, and opt-in reminders for the daily challenge
  • The game runs correctly inside game-portal iframes
  • Privacy policy and terms pages

July 2026

Race Control: the site design system and the Mission Log

Site

The site got a real design system and a place to write: stage survey sheets, feature pages that differ from each other, and the Mission Log.

  • Design tokens, three type voices and machined chrome across every page
  • Survey sheets per stage, and a route book that lists only what you can drive
  • The Mission Log for guides and engineering write-ups
  • A mobile menu you can drag to dismiss, with press feedback, haptics and reduced-motion support
About the championship

The website is the menu now, and /play starts driving

SiteGameplay

The game lost its menu screen. The site carries the mode launcher and everything around the driving, so opening the game puts you on a stage instead of in front of a list.

  • Mode launcher and practice stage picker in the landing hero, with Mission Control below
  • Garage, pilot dossier and leaderboards moved to the site, on the same saved profile
  • Stages without an authored route are hidden everywhere rather than advertised
Open Mission Control

Online multiplayer: invite rooms and a public lobby

MultiplayerPerformance

Up to 8 pilots race the same stage at once, seeing each other live. Create a private room and share the link, or join whoever is already racing in the public lobby.

How online racing works

June 2026

The Proving Ground tutorial teaches the rover

Gameplay

A training course walks you through throttle, braking, looking around and landing jumps before you are timed on anything. Gears shift sequentially on A and Z.

Run the tutorial

Pilot XP, the daily challenge, streaks, crates and rivals

Gameplay

Runs started counting for something beyond the clock: a pilot level, a challenge that changes daily, and cosmetics you earn rather than buy.

  • XP and levels, with a dossier of your career telemetry
  • A daily challenge every pilot shares, with streaks and quests
  • Supply crates that pay out paints, rims and calipers
  • A rival ghost ladder that always offers a beatable target
  • The game installs to your home screen as an app
Today's challenge

Real Mars braking distances and flipped-chassis physics

GameplayFixes

The grip model was rebuilt around real Martian constants, so stopping takes roughly three times the distance it would on Earth — about 165 m from 100 km/h.

  • A longitudinal grip model with honest braking distances under 3.72 m/s gravity
  • A rover on its roof gets real contact physics: torque and scraping friction
  • Asymmetric landings rotate the body instead of freezing its attitude
  • A corrupted personal best no longer blocks new times from saving
Why the simulation comes first

May 2026

Links to the game unfurl with a proper share card

Site

Posting the game on X, Discord or Reddit shows a Mars Rally card instead of a bare URL.

Flip recovery on T, and a chassis that collides with terrain

GameplayFixes

Land on the roof and press T to right the rover. The body itself now collides with the ground rather than sinking through it.

A pressurized cabin, quality presets and adaptive resolution

GameplayPerformance

The rover gained an interior worth looking at from the dash camera, and the renderer gained controls for slower machines.

  • Wraparound greenhouse canopy, a modelled interior and a suited driver
  • Deeper damage visuals on the bodywork
  • Quality presets plus dynamic resolution that adapts while you drive
  • Assets load in parallel, so the stage is ready sooner
  • The camera stops clipping into terrain, and the suspension keeps the rover grounded downhill

Energy-based damage, a look-around camera and a touch shifter

GameplayFixes

Hitting things started to matter, and the phone layout stopped fighting the HUD.

  • Damage scales with impact energy, wears the tires and deforms the bodywork
  • Hold Q or E to look around: a full circle in chase, ninety degrees either way from the dash
  • Replays re-fire dust, skid marks and collision sparks from the ghost
  • An on-screen gear shifter and a decluttered HUD for landscape phones
  • A heavier rover with retuned suspension and handbrake

April 2026

Mars Rally Championship: the founding build

Gameplay

Where the record begins: a rover on hand-sculpted Martian terrain, a deterministic physics simulation with fixed substeps and a per-wheel tire model, recorded runs you can replay bit for bit, and a leaderboard to put them on. Everything above is what happened next.

About the championship