Every Mars Rally Championship Achievement, Including the Hidden Ones

Mars Rally Championship, a free browser rally game, has 30 achievements: 25 visible on your pilot page and 5 hidden until you trigger them. They track gates reached, distance driven, stages finished, medals earned, top speed, drift and air time, daily streaks, and five one-off moments the game never hints at. The full set pays 6,730 XP and 16 supply crates — six rare, eight epic, two legendary, and not a single common one. Nothing is timed, nothing expires, and none of it needs an account.

Diagram: all 30 achievements as tiles grouped by kind, gates, distance, finishes, medals, speed, drift, air time, streaks and one-offs, with the 5 hidden ones as question marks and coloured edges marking rare, epic and legendary crate rewards.

Diagram: 25 achievements show from the start and 5 stay hidden; 16 of the 30 pay a crate, and only two of those are legendary.

Where the board lives, and what counts

The board is on the pilot dossier, not in the game: unlocked entries show an icon and a date, locked ones a progress bar, hidden ones a question mark until they fire.

Mars Rally Championship site screenshot: part of the achievements board on the pilot dossier for a test profile, unlocked entries marked with ticks, others with progress bars, and hidden ones shown as question marks beside the unlocked TOURIST

Screenshot: the board lives on the pilot dossier, read from the profile in your browser, with no account behind it (a test profile here).

One rule underpins the rest. Distance, drift seconds, air seconds and top speed accumulate during a run and commit to your career totals when it ends, whether you cross the finish line or restart, switch stage or quit partway; until 1 October 2026 only a finish counted. Free roam and the Proving Ground tutorial are excluded from that accounting. The deepest gate you reach on each stage and variant is kept as well, and every gate reached there for the first time pays 6 XP and 5 credits. The three distance rows are seeded with 2 km of orbital descent, so WANDERER I really asks for 2 km of driving.

The full Mars Rally Championship achievement list

IconAchievementWhat it asksReward
🚩FIRST GATEPass your first checkpoint+25 XP
🚩FIVE DEEPReach the fifth checkpoint of a stage+50 XP
⚡HUNDRED CLUBHit 100 km/h+50 XP
🪂FIRST FLIGHT3 s of air time+25 XP
🛞WANDERER ICover 4 km (2 km credited up front)+100 XP
🛞WANDERER IICover 25 km+200 XP · rare crate
🛞WANDERER IIICover 150 km+500 XP · epic crate
🏁FINISHER IFinish a stage+50 XP
🏁FINISHER IIFinish 10 stages+150 XP · rare crate
🏁FINISHER IIIFinish 50 stages+400 XP · epic crate
🥉ON THE BOARDEarn any medal+80 XP
🥇GOLD STANDARDEarn a gold medal+200 XP · rare crate
🗺FULL TRAVERSEMedal on every stage+300 XP · epic crate
👑MARTIAN LEGENDGold on every stage+1,000 XP · legendary crate
💨SIDEWAYSDrift 60 s total+100 XP
💨DRIFT ROYALTYDrift 10 min total+300 XP · epic crate
🪂LOW GRAVITY30 s of air time+100 XP
🪂SUBORBITAL5 min of air time+300 XP · epic crate
🔥WARMING UP3-day streak+100 XP
🔥HABIT FORMED7-day streak+250 XP · epic crate
🔥MARTIAN RESIDENT30-day streak+1,000 XP · legendary crate
🏆CUP WINNERComplete the Mars Cup+300 XP · rare crate
📦QUARTERMASTEROpen 5 supply crates+100 XP
⚡TERMINAL VELOCITYHit 150 km/h+150 XP
🎖VETERAN PILOTReach pilot level 5rare crate
💥CRATER MAKER (hidden)Hit something very hard+100 XP
🌌NIGHT OWL (hidden)Win a NIGHT daily challenge+200 XP · rare crate
🧤UNTOUCHABLE (hidden)Gold medal, zero impacts+300 XP · epic crate
📷TOURIST (hidden)Use photo mode+50 XP
⚔DETHRONED (hidden)Beat your rival by 10+ seconds+250 XP · epic crate

The ones that come free with normal play

Ten need no plan. The four added on 1 October 2026 open the board for exactly that reason: FIRST GATE, FIVE DEEP and HUNDRED CLUB land after the first run that passes a checkpoint, reaches a stage's fifth or touches 100 km/h, finished or not, and FIRST FLIGHT once 3 seconds of air have banked. FINISHER I and ON THE BOARD arrive on your first completed runs, WANDERER I a couple of stages later, and TERMINAL VELOCITY as soon as you hit 150 km/h. VETERAN PILOT follows on its own: a finish pays 50 XP, a personal best 100, medals 25 to 150 on top. QUARTERMASTER counts crates opened, and achievements and level-ups both hand you crates, so five arrive without spending a credit. New pilots should start with the beginner's guide.

Drift and air time need a deliberate session

SIDEWAYS (60 seconds) and LOW GRAVITY (30 seconds airborne) fall out of ordinary driving. DRIFT ROYALTY at 10 minutes sideways and SUBORBITAL at 5 minutes of air do not. Both are lifetime totals, and a stage run banks its seconds when it ends, finished or not; free roam and the Proving Ground add nothing.

The drift clock runs only past a slip-angle threshold and above a minimum speed. The pattern that pays is a wide open section taken deliberately loose: handbrake in, hold the slide on throttle, and let the roughly 3.1 m/s² of grip available on regolith, plus the extra bite a sideways tire gets from ploughing it, do the rest. Air time is a crest problem — under 3.72 m/s² the rover leaves the ground easily and hangs far longer than Earth intuition expects. Five minutes is still dozens of runs.

Mars Rally Championship in-game screenshot: the rally rover sliding sideways across open regolith at sunset, dust thrown up by its tyres and its headlights on the ground

In-game screenshot: a held slide on loose regolith, the kind of driving that banks seconds toward SIDEWAYS and DRIFT ROYALTY, finished run or not.

Medals, and the two targets that move

ON THE BOARD and GOLD STANDARD each need a single medal. FULL TRAVERSE and MARTIAN LEGEND scale: their goal is the number of stages that currently have a configured route, so the target rises as new stages come online. Three are drivable today and more are being charted, which makes the gold sweep cheaper now than it will be later.

Medal pars are derived from route length divided by a fixed pace, so a longer stage gets proportionally more time. The reverse and storm variants keep their own bests and boards but never award medals, so a medal run has to be the forward route. What turns silver into gold is technique, covered in the guide to getting faster at rally driving games.

Streaks are the long pole

WARMING UP (3 days), HABIT FORMED (7) and MARTIAN RESIDENT (30) measure your best run of consecutive play days, keyed to local midnight. MARTIAN RESIDENT is one of only two legendary-crate rewards, and asks nothing but attendance. A two-day gap can be absorbed by a streak freeze, and you can hold two; freezes drop from rare-or-better crates with nothing new in them. One real attempt a day keeps the streak alive: a finish, or a stage run that reaches two gates or lasts a minute, and the daily challenge is the obvious one.

The five hidden achievements, and how to unlock each one

Hidden entries show a question mark until they fire.

CRATER MAKER — hit something very hard

Impact severity is energy-based: it reaches 1.0 at 22 m/s, about 80 km/h, and nothing under 3 m/s registers. CRATER MAKER wants a hit near the top of that scale during a timed run. Mesas hit 2.5 times harder than rocks, so a mesa wall at speed with no lift is the reliable route. Expect real damage: do it on a run you have written off, then repair in the zone at the stage start.

NIGHT OWL — win a daily that rolled the night sky

The daily challenge seeds its stage and its sky from the date, identically for every player, and the sky rolls NIGHT about 26% of the time — roughly one day in four. The daily challenge page shows which sky is up before you drive. There is no time target: finishing the day's run under a night sky sets the flag, with stars, the Milky Way and both Martian moons overhead.

UNTOUCHABLE — a gold medal with no impacts at all

A gold time and zero impacts recorded on the same run. Contact below the impact threshold is ignored, but anything you would notice counts. It is really a stage-knowledge test: a stage you can already gold, driven once more with margin at the edges. Use your strongest stage, not your newest.

TOURIST — use photo mode

The cheapest achievement in the game. Finish any run, press WATCH REPLAY on the results screen, then press P. Photo mode pauses the replay, hides the interface and puts field of view on the mouse wheel, with S to save a PNG. The flag sets the moment it opens. P does nothing while driving — photo mode exists only in a replay.

DETHRONED — beat your rival by more than 10 seconds

The ladder needs a personal best on the stage first; the game then pulls the leaderboard entry immediately faster than yours and puts that pilot's ghost on track. Beat their time by more than ten seconds in one run and DETHRONED fires. The trick is headroom: a rival assigned against a cautious early best is a slow rival, so learn the stage and come back. Variant runs sit out of the ladder.

What the rewards are actually worth

XP feeds your pilot level, and every level-up pays credits plus a crate of its own, so achievement XP quietly turns into more crates. The 16 crates the set awards would cost 8,000 credits at the shop price of 500 each — the largest single source of cosmetics in the game.

Crates open on the garage page rather than in the game: each rolls a tier before an item, a pity timer forces an epic after ten without one, and duplicates refund credits. Full odds are in the supply crate and garage guide.

Where to start

From an empty board, run three timed stages back to back: that clears FIRST GATE, FIVE DEEP, HUNDRED CLUB, FINISHER I, ON THE BOARD, WANDERER I and probably TERMINAL VELOCITY. Press WATCH REPLAY and hit P for TOURIST. Then run the daily challenge daily, watch your pilot dossier for the bars closest to full, and open crates at the garage.

Questions, answered


How many achievements does Mars Rally Championship have?

There are 30 achievements: 25 visible and 5 hidden. The visible ones cover gates reached, distance, stage finishes, medals, top speed, drift and air time, daily streaks, the Mars Cup, crates opened and pilot level. The hidden five reveal their names only once you trigger them. Together the set awards 6,730 XP and 16 supply crates.

What are the hidden achievements in Mars Rally Championship?

The five are CRATER MAKER, for a very hard impact during a run; NIGHT OWL, for finishing a daily challenge on a day the sky rolled night; UNTOUCHABLE, for a gold medal with no impacts recorded; TOURIST, for using photo mode during a replay; and DETHRONED, for beating your rival ghost by more than ten seconds.

Do achievements give rewards?

Yes. Twenty-nine of the 30 pay XP, from 25 up to 1,000, and 16 also award a supply crate. The tiers are six rare, eight epic and two legendary, with no common crates among them. Crates land in your inventory and are opened on the garage page, where they roll cosmetic paints, rims and calipers.

Do achievements sync between devices?

No. Your pilot profile, including achievement progress, medals, XP and crates, lives in your browser's local storage, so another browser starts a fresh profile and clearing site data resets it. Linking an optional Solana wallet on the pilot dossier keeps a private copy, achievements included, that a fresh device can restore. Leaderboard times are stored online.

Can you unlock achievements in free roam?

No. Career stats do not accumulate in free roam or in the Proving Ground tutorial, so distance, drift, air time and top speed count for nothing there. On a timed stage they bank when the run ends, finished or not, so a run you quit partway still moves your bars. Free roam is the right place to practise a technique.

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