Stage 2 Racing Line: How to Drive The Long Run

The Stage 2 racing line is flat out everywhere except gates 3 to 5. Stage 2 of Mars Rally Championship, a free browser rally game, is The Long Run: 2,306 metres through 12 gates, where only two corners need the brakes, a 39° right at gate 3 and a 34° left at gate 5, both on crests. Brake in a straight line before each, turn in early, cross both gates on their inside half, turn before the drop at gate 7 and save battery for the last 800 metres. Gold is 2:24.2, about 58 km/h on average.

Mars Rally Championship Stage 2 in numbers

The Long Run has been Stage 2 since 20 September 2026; notes and times from the older route do not carry over. Its timed line is 2,306 metres long and runs the full length of a 2.5 km terrain square. The first 330 metres fall about 20 metres; after that, every gate sits between 85 and 94 metres up.

Gold is 2:24.2, silver 3:04.5 and bronze 4:16.3. None is hand-set: each is the time the line takes at a fixed average speed, 16 m/s (about 58 km/h) for gold, 12.5 for silver and 9 for bronze. No author time is set yet, so gold is the top medal here for now.

A gate is a pair of solid posts 24 metres apart. It counts only when you cross the line between them, in order, and T on a keyboard, or Y on a gamepad, returns you to the last gate cleared with the clock still running.

If you learned the first stage from the Stage 1 racing line guide, expect a different exam. The Opener is a 1,164-metre descent with six corner calls. The Long Run is twice the length, with ten corner calls, eight of them sixes: it is won by carrying speed down long gaps and lost in one 218-metre sequence.

The Stage 2 racing line, gate by gate

Distances run from the start position along straight lines between gate centres. The co-driver counts from the start arch, 15 metres in, hence its opening call, "stage starts, straight 109 meters". Left and right are as the rover sees them (the co-driver's calls were un-mirrored on 25 September 2026), and the speed after each call is the strip's advice. Pace notes, in the WRC's A-Z, are the co-driver's shorthand for the road ahead; the game's are derived from the gates' angles and know nothing about the ground.

GateFrom previousFrom startTurn and callWhat to do
Start arch15 m15 m18° right, not calledFull throttle; the ground falls 15 m to gate 1
1109 m124 m21° right, "right six", ▼ 110Flat: you arrive well under 110 km/h, on polygon
2206 m330 m11° right, "right six", FLATFlat; polygon starts just before it
3158 m488 m39° right, "right five", ▼ 80Crest. Brake on the polygon, turn in 60 m out, cross the right half
4120 m608 m12° right, "right six", FLATKeep turning: gates 3 and 4 make one 51° right-hander
598 m706 m34° left, "left five", ▼ 80Top of a climb. Brake on the hardpack, cross the left half
6226 m932 m8° left, "left six", FLATFlat
7230 m1,162 m21° left, "left six", FLATTop of a 20% drop: turn before it, lift if you fly
8369 m1,531 m23° right, "right six", FLATLongest gap: 15 m down into a hollow, 12 m back up
9354 m1,885 m18° left, "left six", FLATFlat; polygon for about 125 m after it
10174 m2,059 m8° right, "right six", FLATFlat
Finish248 m2,306 m"into finish, caution"Flat through the line, 6 m uphill

Gates 3 to 5: the only corners that need the brakes

Gates 3 and 5 are harder than their numbers. The co-driver calls a 39° bend and a 34° bend fives, and the strip's ▼ 80 is honest flat-ground physics: the speed Mars grip allows on an arc that starts about 60 metres before gate 3, or 50 before gate 5, and passes 7 to 10 metres inside the gate's centre. Both gates, though, sit on crests.

Mars pulls at about 3.7 m/s², 38% of Earth's gravity according to NASA's Mars Fact Sheet (the game uses 3.72), so little weight holds the tyres down, and a crest takes some away: a lighter tyre grips less, and one in the air grips nothing, just as you ask it to turn. In the game's own physics, a scripted test driver on the inside line held about 65 km/h through gates 3, 4 and 5; through the middle of the gates it slid at lower speeds, the outside line ran wide, and at 70 km/h even the inside line did. Treat ▼ 80 as a ceiling and aim for the mid-60s: over the 218 metres from gate 3 to gate 5 that costs about two seconds against 80 km/h.

Gate 3: brake on the polygon, turn on the regolith

From just before gate 2 to about 65 metres short of gate 3, the ground is cracked polygon, and the HUD's surface readout says so. It grips about 30% less than regolith: slowing from 100 to 65 km/h takes about 105 metres instead of 70, and the strip's BRAKE cue, worked out for regolith, lights late here. Brake early and in a straight line, finish where the ground turns to regolith, and turn in there. Cross the right half of the gate, which is flat; the middle and left sit on the crest, which falls about 4 metres in the next 40. The posts are solid, so leave a couple of metres.

Gates 4 and 5: keep turning, then climb

Gate 4, 120 metres on, turns another 12° right, so keep the rover turning instead of straightening between the two. Gate 5, 98 metres later, is a 34° left at the top of a 6-metre climb. Its last 40 metres of approach are hardpack, the grippiest ground on the stage: brake there, still climbing, and cross the left half, where the climb is a metre or two lower. A human co-driver would write "over crest" into both calls; the rally pace notes glossary covers what that asks of a driver.

Gate 7 and the drop behind it

Gate 7 is a flat left six on paper and, in practice, the top of the stage's deepest dip. On the straight line to gate 8 the ground falls at about 20% for 40 metres and bottoms out 15 metres lower some 155 metres on. The rover's wheels reach down to follow falling ground, so whether it flies depends on line and speed; a flight there can last several seconds. Airborne tyres cannot steer, so make the 21° left before the drop and run down it pointed at gate 8. Lift whenever the rover flies: throttle in the air still draws on the battery and pushes nothing.

Save battery for the last 800 metres

On a 2,306-metre stage the battery is part of the line. The rover carries 90 kWh, and below 15% charge the motor starts to fade, down to about 15% of its power at empty. Full throttle at racing speed costs roughly 1.5 to 2% of the pack a second; lifting at 100 km/h gives back about 0.4% a second through regen, which the HUD's kW gauge shows as a negative number. Hold full throttle everywhere and the SoC readout can fall below 15% after 60 to 90 seconds, with the fastest part of the stage still ahead.

Three habits fix most of it. Lift early for gates 3 and 5 rather than braking late, since every second off the throttle is charge coming back. Lift for every flight. And reach gate 8 with charge to spend: the 775 metres from there to the line are the fastest on the stage, 25 to 30 seconds of full throttle even on a quick run, roughly 40% of a full pack. The storm variant keeps its storm for the whole run, adding half again to the drain.

What a gold time on Stage 2 takes

A steady 70 km/h covers the line in just under two minutes, leaving about 25 seconds of gold's 2:24.2 for the launch, the corners and mistakes. Gold goes to the tidy run, not the brave one: what costs it is a missed gate, a slide at gate 3 or 5, a crooked line down the drop after gate 7 or a flat battery on the run home. After that, the margins are on the Stage 2 leaderboard, where every run can be replayed from its inputs or raced as a ghost.

Where to drive The Long Run

Mars Rally Championship is free and runs in the browser with no download and no account, on a phone or a Chromebook as well as a desktop.

Questions, answered


What is the gold time on Stage 2 in Mars Rally Championship?

Gold on Stage 2, The Long Run, is 2:24.2, an average of 16 m/s or about 58 km/h over the 2,306-metre line. Silver is 3:04.5 and bronze is 4:16.3. The stage has no author time yet, so gold is the highest medal you can earn on it for now.

How long is Stage 2 in Mars Rally Championship?

The Long Run's timed line is 2,306 metres through 12 gates, running the full length of a 2.5 km terrain square. It drops about 20 metres in the first 330 metres, and its longest gaps between gates are 369 and 354 metres. A gold run takes 2:24.2 or less.

Where do you need to brake on Stage 2?

Only for gates 3 and 5, the 39-degree right at 488 metres and the 34-degree left at 706 metres. Both sit on crests, so brake in a straight line before each, turn in early and cross on the inside half at about 65 km/h, not the 80 the strip advises. Every other gate can be taken flat out.

Why does the battery run out on Stage 2?

Full throttle at racing speed uses roughly 1.5 to 2 percent of the 90 kWh pack every second, and a run lasts well over a minute. Below 15 percent charge the motor starts to fade. Lift early for the two corners, lift whenever the rover is airborne, and keep enough charge for the fast final 800 metres.

What happens if you miss a gate in Mars Rally Championship?

A gate only counts when you cross the line between its two posts, and gates count in order, so nothing after a missed gate registers until you go back through it. Pressing T on a keyboard, or Y on a gamepad, returns you to the last gate you cleared, but the timer keeps running.

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