Posts tagged “technique

LOG · September 6, 2026Guides

Rally Pace Notes Explained: How the 1-6 Corner System Works

Rally pace notes explained — what the 1-6 corner numbers mean, why some teams count backwards, and how a browser rally game derives its notes automatically.

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LOG · September 6, 2026Mars Science

Mars Dust Storms, Explained (And What They Do to a Rover)

Mars dust storms explained. The wind is too thin to knock you over, but the dust blocks the sun, kills solar rovers, and turns a rally stage to whiteout.

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LOG · September 6, 2026Browser Gaming

Best Physics-Based Driving Games You Can Play in a Browser

Most physics-based driving games only let the car flip. Here is how the best browser racers really model tires, suspension, and damage.

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LOG · September 6, 2026Mars Science

How high could you actually jump on Mars?

How high can you jump on Mars? About 2.6x your Earth height, so roughly 1.0-1.3 m, with 2.6x the hang time. The honest arithmetic, and the catch.

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LOG · September 6, 2026Mars Science

Braking Distance on Mars vs Earth: The 165-Metre Problem

Braking distance on Mars is about 165 m from 100 km/h against 56 m on Earth gravel. The worked physics, a full table, and why mass cancels.

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LOG · September 6, 2026Mars Science

What Would It Actually Be Like to Drive a Car on Mars?

Driving on Mars means 38% gravity, a 2.6 m/s² grip budget, no downforce at any speed, and 165 meters to stop from 100 km/h. The physics, system by system.

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LOG · September 6, 2026Guides

How to Get Faster at Rally Games: 9 Techniques That Actually Work

How to get faster at racing games — nine rally driving techniques for traction, braking, exit speed and ghost analysis, measured under Mars physics.

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LOG · September 6, 2026Mars Science

Aerodynamics on Mars: why downforce is impossible

Mars atmosphere density is about 0.020 kg/m³, roughly 1.6% of Earth's — so wings do nothing, drag nearly vanishes, and only tire grip is left.

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LOG · August 9, 2026Tech & Engineering

Ghost Racing, Explained: Replays You Can Trust and Race

How ghost racing works in Mars Rally Championship: deterministic physics, honest 30 fps replays, rival ladders, and challenge links that share your exact run.

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LOG · August 9, 2026Guides

Stage 1 Racing Line: The Fastest Way Through The Opener

A call-by-call racing line for Stage 1 of Mars Rally Championship — every real pace note, plus the medal pars from bronze at 2:09 to the 1:04.0 Author time.

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LOG · August 9, 2026Tech & Engineering

How 3.72 m/s² Gravity Changes Rally Driving

Mars pulls at 3.72 m/s² — 38% of Earth's gravity. What that one number does to braking, cornering, jumps, and downforce in a physics-first rally game.

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LOG · July 10, 2026Guides

How to Drive on Mars: A Low-Gravity Rally Primer

Braking points, airtime, landings, and regolith drifts — a technique guide to low-gravity rally driving at 0.38 g in Mars Rally Championship.

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LOG · July 10, 2026Tech & Engineering

Bit-Exact Ghosts: Why Deterministic Physics Matter

How fixed substeps, seeded terrain, and recorded inputs make Mars Rally Championship's ghost replays bit-exact — and why most games can't do it.

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