Posts tagged “tech”
How Drifting Works in Racing Games: Grip, Slip Angle and Scoring
How a drifting game models a slide: slip angle, countersteer, throttle and handbrake, how drift scoring is judged, and how a rally slide differs.
Read the dispatch LOG · October 14, 2026Browser GamingBest Drift Simulator Games: Realistic Physics Compared
The best drifting simulator games compared on tire model, surfaces, assists, wheel support and scoring, from Assetto Corsa to free browser options.
Read the dispatch LOG · October 14, 2026Browser GamingBest Racing Games With Leaderboards You Can Trust
Racing games with leaderboards, judged on trust: who checks a run before it posts, whether you can watch it or race its ghost, and if you need an account.
Read the dispatch LOG · September 27, 2026Browser GamingRacing Games for Low-End PCs and Old Laptops (All Free)
Racing games for low-end PCs and old laptops, all free: browser games that install nothing, downloads with official specs, and the settings that cost frames.
Read the dispatch LOG · September 6, 2026Browser GamingMost Realistic Browser Racing Games, Ranked by Physics
The most realistic browser racing game simulates tire slip, load transfer and damage. Six free, no-download games, ranked by how much physics each runs.
Read the dispatch LOG · September 6, 2026Tech & EngineeringBuilding a 3D Rally Game in Three.js With No Build Step
How I ship a Three.js racing game with no bundler — import maps, a vendored engine, shared mutable state, and the cache headers that make it work.
Read the dispatch LOG · September 6, 2026Tech & EngineeringSimulating Vehicle Damage in a Browser Game Without Killing the Frame Rate
A vehicle damage simulation a game can afford in a browser tab: four HP pools, an energy-based impact curve, and damage wired into handling.
Read the dispatch LOG · September 6, 2026Mars ScienceRocker-Bogie Suspension: Why Every Mars Rover Uses It
Rocker-bogie suspension explained — six wheels, two rocker arms, one differential, and no springs at all. Why NASA has used it since 1997.
Read the dispatch LOG · September 6, 2026Tech & EngineeringA Per-Wheel Tire Model in JavaScript, Running at 480 Hz
How a car physics simulation in JavaScript grew from a steering multiplier into four load-sensitive tire contacts solved at 480 Hz.
Read the dispatch LOG · September 6, 2026Tech & EngineeringHow I Built a 3D Mars Rally Game With AI Coding Agents
What it actually takes to build a game with AI coding agents — 291 commits, 54 agent-branch PRs, the guardrails that held, and the things that went wrong.
Read the dispatch LOG · September 6, 2026Tech & EngineeringGhost-Style Multiplayer: Racing 8 Players With No Collisions
Browser multiplayer racing netcode without collisions — a Colyseus relay, 15 Hz transforms, 150 ms interpolation delay, and what the trade actually costs.
Read the dispatch LOG · August 9, 2026Tech & EngineeringHow 3.72 m/s² Gravity Changes Rally Driving
Mars pulls at 3.72 m/s² — 38% of Earth's gravity. What that one number does to braking, cornering, jumps, and downforce in a physics-first rally game.
Read the dispatch LOG · August 9, 2026Tech & EngineeringGhost Racing, Explained: Replays You Can Trust and Race
How ghost racing works in Mars Rally Championship: deterministic physics, honest 30 fps replays, rival ladders, and challenge links that share your exact run.
Read the dispatch LOG · July 10, 2026Browser GamingPlay a Rally Game Online — No Download Required
Mars Rally Championship is a free 3D rally game you play online — no download, no signup, no install. How browser racing got this good.
Read the dispatch LOG · July 10, 2026Tech & EngineeringBit-Exact Replays: Why Deterministic Physics Matter
How fixed substeps, seeded terrain, and recorded inputs make Mars Rally Championship's replays bit-exact — and why most games can't do it.
Read the dispatch LOG · July 10, 2026Browser GamingWhat Makes a Great Browser Racing Game in 2026
The five standards a browser racing game must hit in 2026 — and an honest look at how Mars Rally Championship measures up on each.
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